a variation of this http://www.clickmazes.com/quantum/ixquantum.htm, in that every step you take will create obstacles that hinder later movement I think it could be np-hard, but too lazy to prove it ... by the time I got to crossMaze.png I gave up on trying to make the level layout compact once saw a paper about how sokoban is pspace-complete http://citeseerx.ist.psu.edu/viewdoc/downloadjsessionid=2220782E689C32BDC579ADA... but it takes 4 of these big structures just to make a crossover. oof
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