

In my game, Soda Lord, you play as the Soda Lord, who must protect their soda bottles from being stolen by demons. When I started working on the ghost movement code, I had the ghosts spawn, track the location of the nearest soda bottle, and head towards it. This led to a design challenge, because the ghosts had usually spent around just one or two seconds on screen before they found the nearest bottle. This didnt give the player long enough to react to the ghosts presence before they had already...

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