Simulation · 2021 · Released
Jb Dionisi · January 19, 2021 · PC
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First student project, after a few weeks of pure C courses, Unity is taken in hand with the objective to make the solar system (with calculation of the orbits "by hand", without using rotate and other pre-existing functions). The constraints, a camera tracking with switch from one star to another and a free camera. Because of lack of time (and because I kept as well as possible the proportions, size and velocity which made the use of a free camera complicated, I could not apply a linear velocity, too fast to be precise, too slow to be able to walk around properly in the system) I preferred to ...
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