

This is the application for my 4th-year honours project at Abertay University testing accessibility in relation to difficulty in soulslike and metroidvania titles. The game can be played independently without the accessibility features but can also be used with them. The audio compass was used in an experiment with the audio muted. The high-visibility mode uses a screen overlay to simulate macular degeneration, which is still in the game. The game was also played with an Xbox Adaptive Controller...




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