

Interactive Audio In this Trailer I used Unity and Fabric, a middleware in Unity, to create a world where sound reacts 360° around the movement of the player. To make it a life like experience, some sounds are triggered random and/or are randomized in pitch, volume and in space. Different Roll off curves, that changes the volume amount of an object when it passes the player, have been used. The music also interacts on the movement of the player. Different parts of the music are triggered ones th...

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