

Sower was meant as an exploratory game about how the events from our past shape our future for better or for worse. More content was planned, but I started the Azure jam a day late. I planned to include more scenes and elements in the existing scenes to tie the story together. The experience is missing key elements to convey its message, and as it stands I am not sure what shines through, if anything.. I spent a considerable amount of time on the assets, cut scenes, and animations A great learni...

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