

WebGL Scene By Vadim Romanov Web GL Report Scene Name: Space BounceK1323598Extension of shader.htmlAdded random colours per vertex to go with the vertex animations. The vertex animation is now based on sin wave instead of random values with min and max values.The middle sphere is illuminated using directional lighting. The direction of the light is based on mouse X and Y coords. uniforms.lightDir.value = new THREE.Vector3(mouseX, -mouseY, 0.5)There is another sphere that is animated. This smalle...

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