

This is a non-linear space exploration game with procedually generated worlds. Some have called it a "roguelike", but I find that term rather ridiculous to describe this game. Perhaps you will find it fitting, however. Writing in September 2022, this is my favourite of my own games yet. It entered an OpenGameArt.org game jam back in 2021, where it won first place. As usual, there is not much explanation of the controls provided in the game, nor can I be bothered to go through them all here >:3c ...




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