

Space Commander is an arcade survival game where you have to defend your planet from endless waves of incoming enemy invaders. The catch is that the invaders are invisible except for the short time when they are scanned by you, in a manner reminiscent of a submarines sonar. This is a remake of a prior game that I made for a different game jam, linked here: https://noahshomette.itch.io/space-defender. The first game was made in Unity using C#. I created this new version in Bevy using Rust. Source...




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