

Sound design is inspired by the pseudo-realistic take on sounds in space as heard in House of the Dying Sun, Battlestar Galactica or Firefly for example. The goal is to destroy the escorts, the red ship firing missiles and the green ship firing heavy cannon. The transport will continuously call for Law Enforcement ships to warp in in greater and greater numbers. I tried to "show, dont tell" as much as possible, but still there is a lot of text and STILL some things are unclear to the player, so ...

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