

When I started playing this game, it made me reminisce about playing Super Mario Bros. on the Wii. This made me want to make a game with three levels that got increasingly difficult, with a boss battle at the end. So the three changes I made were: I created a complex level 2 that required you to travel a large map and find the keys to different doors in order to get to the goal that took you to the second level. This included adding enemies in areas where you would have to go and acid along the ...






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