

A Space SHMUP game based on the framework provided by Jeremy Gibson Bond in Introduction to Game Design Prototype and Development (2nd edition) I extended the base game by adding 4 new weapons: A Phaser which fires two bolts that move in a sin wave A laser which in this case is simply a more powerful blaster A Cannon which fires a powerful single shot and a Missile with low damage, but which will track its target and explode on impact Most enemies will fire at the player, and the player has vari...

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