

This is my Space Shooter Project for the Michigan State University course named Game Design and Development with Unity 2020. It is a final project for Week 4. Differences from Michigan State University tutorial version: Added 4 unique enemies with new behaviors: 1. Stationary Turret Spread : Rotates back and forth, constantly shooting projectiles 2. Stationary Seeker Turret : The gun of this turret tracks players position until a certain angle 3. Mothership : Destructible ship spawner - spawns s...



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