

Imagine a game where you fly a ship with a crew through a dark and in eloquently divided galaxy. The ship can have a hull model of a wide variety and customized weapons and functions. Now imagine that each and every individual crew member has a story, a uniquely defined set of abilities based on their experiences and roles within the crew. Now imagine taking that crew onto a space station, maybe infested with feral life forms, or that of a competing economic/cultural/religious claim. Your team b...



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