

WEEK 2 PROMPT: "CHAIN REACTIONS" FOCUS: An opaque but observable puzzle system Sparks is a risky idea. I was inspired by several of my colleagues projects last week that dealt with foreign languages and information asymmetry. I took those concepts and implemented them into this short puzzle game. Each tile that can be placed to allow the fire to reach the firework from the starting fuse is dictated by seemingly opaque rules. Players are encouraged to investigate, observe, and attempt to decipher...


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