

Prototype made during Summer 2017. The initial inspiration was euro worker placement board games, such as Agricola or Stone Age. I liked the "action drafting" aspect of those games that required players to plan ahead, evaluate how much actions were worth in different situations, and assess what their opponents priorities would be in order to properly react. However, I was trying to move away from victory point-based systems, especially "point salad" type end goals, and from systems that felt lik...

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