

This is an early prototype that aspires to be a game with systemic approach to spellcasting that serves for exploration and combat in first person relying on different system interactions and player quick thinking. At the moment it is very barebones, buggy and the overall game feel is bad but I am curious to see if players make the right connections to get through the tutorial without feeling like there is weird design decisions in the way. Besides the tutorial there is something I called "sandb...



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