

You play as the Spirit of Spring trying to fulfill the task of bringing warmth and life back to a world locked in endless winter. The narrative is mainly told through the gameplay and environments. This game was made to experiment with what we are capable of in 3 weeks. The primary goal of this dev cycle was to capture a sense of scale and really make the player feel like they are in a world locked in endless deserts of snow and ice and I think weve achieved this (check out some of the screensho...






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