

You play a Chameleon adventurer who leaves exploring the haunted ruins of spirits. Try to keep in touch with the spirits on your side, otherwise you will be imprisoned with a curse. The goal is always kept a spirit on your side to escape the curse. For this, it will be necessary to know the spirits of these places correctly. Lexic: AF (Yellow bar, or second bar below the foe blue bar) = Affinity: when an foe spirit reach 10 AF, it replaces your companion spirit Purple bar = Remaining turns befor...

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