

Summon ghastly ghoulsnghosts in the swamps to defeat the dubious Baron Samedi. Loa Of Death was developed by The Investigators from The Game Assembly Stockholm class of 2020. Using their own in-house game engine "gråtmotorn" during their 6th game project spanning 14 weeks half time. Programming Teo Silfverhjelm Pu Ekstrand Victor Petersson Axel Melkersson Elia Rönning Level Design Hugo Renöfält Olle Drakenberg Dennis Lundin Graphics Johanna Liw Sara Lind Julian Wojtas Samuel Thorslund The Game A...





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