

VR sandbox game made to learn about runtime mesh destruction. Im hoping to turn this into an unity package for anyone to use it, as soon as I manage to parallelize this on GPU (Ill post the link here in this case). This was made in 1,5 week. The normals of the mesh are changed in a way that make the material shattered, by calculating the mean normal vector for each same vertex. The effect is not obligatory. About the game: Right Trigger to smash.Left trigger to rebuild.Left Grab trigger to move ...




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