

This game builds off of sprints one and two by adding primitives which spawn an array of 3D objects as opposed to a singular object, as well as by incorporating a series of rotation, scale, and position animations for all of the the multiple object primitives. The speed at which the animations are happening can be controlled via an added slider bar to further change how the future and existing primitives will behave. The build additionally contains a toggle button for randomizing the animation s...

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