Simulation · 2022 · Released
Spuggiehawk · February 7, 2022 · Web
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My first mini jam game. 72 hours with a theme of "Birds" and a limitation of "Cant stop moving". I wanted to learn more about rigging a model I made in Blender and spent quite a few hours trying to work out why it was fine in Blender, but then distorted in Unity. The answer is that all vertices need to be weight painted, even if they are weighted to a bone that doesnt get used. If theyre not, Unity tries to weight them for itself! Lesson learned :-) I managed to get some music and sound effects in for this one. Thanks to the Asset store. As always with a game jam, there was so much more I want...
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