![[s]tacker - UnityVersion](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Faa9%2Faa992e556d303b5db46790a7f411b3cc.jpg&w=1280&q=75)
![[s]tacker - UnityVersion](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Faa9%2Faa992e556d303b5db46790a7f411b3cc.jpg&w=1280&q=75)
This project was created over the weekend. I have already realized the game principle with BlitzBasic, but this time I wanted to create it in Unity and then create it with the Unreal Engine. So I hope to get better acquainted with the use of the Unreal Engine.
![[s]tacker - UnityVersion screenshot 1](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Faa9%2Faa992e556d303b5db46790a7f411b3cc.jpg&w=1280&q=75)
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