

90s simplicity at its finest. During this time, developers didnt need to outrace themselves in creating a "unique" experience. They were trying to make their games addictive and fun gameplay-wise, not relying on a phrase "its new therefore its good". I intended to bring back this style of gamedev - StarShip is, right from its title, a simple game. You control your spaceship with 2 analog sticks (gamepad required), left trigger is a standard rifles, right - a minigun that takes away your Power. O...


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