![Stealth Demo [AI Project]](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F0ec%2F0ec067e499bab1b21ab215d6985e9d04.jpg&w=1280&q=75)
![Stealth Demo [AI Project]](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F0ec%2F0ec067e499bab1b21ab215d6985e9d04.jpg&w=1280&q=75)
About Demo project made for the Videogame Design and Development degree subject Artificial Intelligence. The goal was to make a stealth game that showcased the knowledge learned during the semester. Project Guidelines The player has to accomplish a given goal in a patrolled environment, trying to avoid getting caught. NPCs must have three states: patrol, search and chase. NPCs must coordinate and collaborate to catch the player. The use of Unitys NavMeshAgent class is strictly forbidden. NPCs Th...
![Stealth Demo [AI Project] screenshot 1](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F0ec%2F0ec067e499bab1b21ab215d6985e9d04.jpg&w=1280&q=75)
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