

Completed as part of Unitys Creative Core Pathway. The lesson was on Shaders and Materials and the requirements was to create custom materials and shaders! For this demonstration I made a Still Life composition that featured a variety of materials. From left to right: 1. I lit the lemons using Unitys Universal Render Pipeline, but in different ways. The lemon that is closest to the viewer and is shiniest uses "Complex Lit."Middle lemon uses "Simple Lit"Furthest in the back uses "Unlit," so the l...

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