

Source code available on GitHub! A simple chess implementation in Godot. Supports all the rules of chess, including castling, en passant (HOLY HELL), promotion (currently, the UI only lets you promote to queen), and draws by insufficient material, fifty move rule, and threefold repetition. (Draws by fifty move rule and threefold repetition get auto-claimed, so there is no seventy five move rule or fivefold repetition.) Supports parsing and generating FEN strings, and generates the games moves in...




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