

Piece of work realized during Interface3 Hackathon 2016 (Animo project)For our decision-making game, we needed a gauge to simulate the main characters level of stress. It may be increased, decreased or initialized (when starting a new game) and its saved in the Player Prefs so you dont lose it when quitting the app. Ive used Unity Events to keep the scripts independents to each others.Gauge graphical elements are from Nadia Ajaji (Webmaster group)December 2016


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