

This is my entry for the GMTK 2020 Game Jam. The theme is "out of control", so I decided to make an RPG where you cannot select the spells your units cast. Instead the units will decide a que of spells they want to cast, and you have to decide between spending your turn guarding (reduce damage but dont cast), cast the next spell on your que, or skip the next spell on your que (which uses up your turn). Enemies have elemental strengths and weaknesses so youll need to plan accordingly in order to ...

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