

Stuck in a Day is a game where the goal is to spend the most time in an infinite life routine. It consists of mini-games that varies between three times of the day: Morning, afternoon and evening. The player will venture into a cartoonish world trying not to saturate his lifestyle. Only with the mouse. Graphics made by : Juliette Guillaumel Game design by : Tom Becker and Thomas Monnerie Programming by : Lucas Esposito, Jules Fritz and Franci Algera IIM student project

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