![[Student Project] DOOM-based Arena Design sample](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F42c%2F42c3083f72831db9b4170ef2d6ef3fa0.jpg&w=1280&q=75)
![[Student Project] DOOM-based Arena Design sample](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F42c%2F42c3083f72831db9b4170ef2d6ef3fa0.jpg&w=1280&q=75)
A blockout arena sample for Level Design classes made with DOOM (2016) in mind. A single-level project developed over the 2022 winter term by a third-year SPRINT-WRITE student at the University of Silesia. This arena was only a part of a much bigger group project, therefore is to be considered unfinished. Programmed lock-and-key (quite literally) mechanics were supposed to be used throughout the level, not in this arena. Walkthrough according to the LDD: 1. Step up to the altar. 2. (Defeat enemi...
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![[Student Project] DOOM-based Arena Design sample screenshot 2](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F43f%2F43f3d992344e15c01bbe6f1d41781073.jpg&w=1280&q=75)
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