2021 · Released
Lewis Stephens · February 3, 2021 · Web
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In this Unit of Create with Code, I had to program an arcade-style Sumo battle with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them. In creating this prototype, I learnt how to implement new gameplay mechanics, rules and systems that make the game more interesting to play. I learnt to program a powerup, which gives the player a temporary advantage, and increasingly difficult enemy waves, which make survival more challenging for the player. A good balance of powerups and increasing difficulty make for a much more in...
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