Shooter · 2017 · Released
Daniel Stokoe · April 12, 2017 · PC
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Created as part of a Game Design masters degree course in which a game prototype was to be made within a week based on a given theme or idea. For this task the game was to demonstrate some idea of operant condition through awarding the player during play, to provide a kind of compulsion loop. With that brief I settled on a side scrolling top down shooter that upgraded the players shooting power after destroying so many enemies, as depicted by a bar on the left of the screen.Controls: Arrow keys to move, space bar to fire.Art and sound assets taken from https://opengameart.org/ (can list in mor...
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