

A short game demo made for my computer science A-level coursework in 2021. It is supposed to be a turn-based dungeon crawler with procedural generation and perma-death since i hadnt really seen that combination much before, after making this game I figured out why. It is by no means any good, and was originally never going to be seen outside of my friend circles, but a friend told me I should put it on here to help build a portfolio. It is my second ever game and my first time using Unity. All o...




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