

Syderal_Kombat is a experiment/prototype/exercise game I made to play with 3D game programming. Its coded in C++, uses SDL2 to handle low-level stuff and OpenGL as renderer system. The game is inspired by Tempest, an Atari arcade classic designed by Dave Theurer and released on October 1981.The game has various arcade elements, such as hiscore table and difficulty increased by time. The idea is to test the player skill, so no powerups are implemented.You play the game by moving the square-shaped...

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