

An exercise in creating Behaviours for NPCs or Enemies in a shooter game. I think the Automated Behaviour system could be applicable to all types of games. My next goal will be to apply it to the air combat game. As it stands, this Tactics Shooter is as bare bones as I could make it. No sound, no effects, no skill levels, just a skeleton of the game. Of course, Im bursting with ideas I want to put into the game.

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