

A gamejam project I created in RPGMaker MZ. Gameplay is focused around a retro dungeon-crawl, with lots of resource management and meaningful (I hope) choices to be made. Combat is low-numbers, Dragon-Quest type stuff but with a bit more "combat puzzle" especially towards the mid and end-game. Intended to be played without saves (permadeath!) but you can turn on saves and hints in case the difficulty isnt suitable. After multiple playthroughs I think it isnt too broken and I am hoping people act...






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