Platformer · 2020 · Released
Hashak · August 24, 2020 · PC
Nobody has tracked this yet.
The idea was not fully implemented, but I can tell you about it here: The theme of the game jam was "Take care". The main character has a dog, and to get to the house, the player must choose a path so as not to drop the dogs hp to 0, but at the same time not to lose his own. Consequently, there should have been impassable traps on the way, which the player had to choose deliberately, thinking before the one who would lose hp. It was also not possible to fully explain the traps, so the car and the thunder scare the dog with their sounds, and do not directly cause damage with electricity, as one...
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