

When making this level, I focused on creating a shooting range with both mobile and immobile targets, with some that pop out of cover when you approach them, and even some turrets with very basic AI. Different targets are worth different amount of points. The players gun is just a basic single-shot gun. The game also includes pickups for the players health and ammo. Everything here was scripted myself. Note: The mouse controls in the WebGL player can be kind of wonky, but they work fine in the e...

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