

OBJECTIVE: Build and command the best team whose abilities compliment each other the best in a 3v3 against an AI. CONTROLS: LMB - Select & Attack LEARNING OUTCOMES: Using Nav Meshes/ Nav Mesh Agents for 3D Pathfinding, Dynamic Camera Movement with CineMachine, Using Scriptable Objects, Mouse Interactions in 3D Space Concept made for Hunter College Course Game Programming 2, using Unity (not used)


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