

Two at a Time was created during the 2021 Collab-Jam hosted by Sharkmob and Ukie. We wanted to explore a game where two characters are controlled through the same input. Horizontal distance between characters in the 2 planes are also utilized as a mechanic. We wanted to develop our level design abilities when taking into account a unique mechanic. Scenario After an time machine experiment went wrong, a little girl genius and her dog are stuck in different times of history! Help them both to get ...




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