

Tenebrous is a turn/tile-based stealth survival game with procedurally-generated maps. As usual, I struggled with the theme a bit. I knew going in that I wanted to hand-draw all of the assets, but that was my only real plan. On the dawn of the final day I was not feeling good about the game. I had no fail/win state, sound effects were pretty grating, there were tons of bugs with the enemy AI, etc. At this point Im feeling okay about it. Its not the most riveting task in the world, but there is a...


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