

This is another DigiPen project. I created it over the course of the week with many ups and downs and changes in plans. By far my most helpful resources were Sebastian Lague, Brackeys, GameDevAcadamy, RedBlobGames, Stack Overflow and the unity forums, and of course the built in documentation. This generator uses Perlin noise octaves to cerate a 2d array that is then normalized and use to define heights of a mesh generated using a heavily refactored and edited version of one used in this Brackeys...


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