

Bullet dodger game with path-based movement and fighting mechanic. Submission to GMTK gamejam 2021. How does the game adhere to the theme: THAEM uses waypoints to create a path for the player, which it also used to interact with enemies (bullets). The behaviour of all of the components of the game (player and the bullets) is related to the behaviour of many other components. Hence, they can be considered all to be linked together. Also, I have gotten an ungodly amount of liker errors when compil...

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