

This is a the largest product that I created during my undergraduate University degree. It is a custom 3D game engine created in C++ leveraging middleware. The engine includes a sandbox/level editor (where you can spawn models and observe physical interactions) and a game scene with a simple colour-matching platformer. The engine is data-driven using LUA and levels are fully customizable without having to rebuild or recompile the source code. Being the largest C++ project I have created to date,...

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