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Action · 2019 · Released
Silas Bartha · June 19, 2019 · PC, macOS, Linux
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This game was created as my 11th grade computer science ISP. It is a survival game prototype, with: A wave-based spawning system. 3 unique enemy types, as well as a boss enemy. Resource collectionInventory managementCraftingUnique system for melee player attacksRanged player attacksBlock placement / destruction I hope to expand upon the features quite heavily in the future, and any donations help to buy coffee to keep me going. The source code can also be accessed here: Github Repository
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