

CONTAINS SPOILERS TO THE GAME: My intention for the game was to create a feeling of choice importance and its necessity, but no matter if youve made the choice and what consequences it has, the major goal was to show that "choices" that were asked to be made were not limited to the game possible interactions. The feeling of being trapped is false, as much as need to follow voice directions, because in the end its just a game. But I found it to be an interesting perspective on real life situation...

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