

Summary: The protagonist is somehow transported and trapped into another universe. He or she must overcome each room to get back into the real world. The protagonist is forced to interact with objects that create a feeling of confusion and weirdness. Gameplay: The player walks around a Museum filled with ceramics. The player must feed them to a monster blocking the way. If the player drops a pot, then the walls of the room float off into the distances with flesh covered hug eyes replacing them a...




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