

There are two rooms in this game. One represents the outside world and contains six heads for you to try on. The other room has nothing in it but a mirror that tells the truth. I wanted to experiment with the player characters perception of themselves, and I try to think of the character not as a whole, but as an ever-changing sum of influences. The "dividual" in the "individual". A first person game where the player cannot see their own legs plays very much like a dream. And just like in a drea...




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